The 8-bit Guy reviews and disassembles TheC64Maxi. He also runs a program to measure the delay in screen and audio update upon a key press and both look equally minimal and similar (better than the original MiniC64 or a Mac emulator), which probably makes for a better video game playing experience.
There’s a classic article on the latency of retrocomputers:
Computer latency: 1977-2017
There’s another review by “8-Bit Show and Tell”, showing some of the advanced features, like saving configurations (e.g. cartridges, preloaded software, and attached hardware). This is actually pretty neat and may be even interesting to those who already own the real thing.
And the follow-up Q&A regarding some of the aforementioned features (this may be the more interesting one of the two videos, as there is some detailed information found):
Personally I want one at some point. I have a Breadbin and a Model-C. This model seems like the first sort of “Real” Commodore64 replacement to the old Model-C.
What I can find out about TheC64 machine, is that it is possible to enter and use the menu, through the use of the keyboard. Then it will accept old 9-Pin joysticks, if you use a USB converter. If that is not enough, you can use two of them. It is also possible to make it boot up, straight into the Basic screen, and not into the carosel mode.
Basically. Wonderfull video signal, smooth 50hz, no stripes, can use old joysticks of choice and then it is a VIC-20 at the same time.
I want one…
Frankly the only thing for me that’s missing is the lack of C128 mode and if they add that in? It’ll be perfect. Oh i mean there probably will stil lbe problems, but at some point you have t ogo 'it’s good enough for the general audience that doesn’t want to get an old tube set, buy or restore their own, and source software.
Now I want a “TheC128D”…
That would require a different keyboard, and not that much software is written for native C128 anyway.
Does anyone know if TheC64 Maxi supports USB mice emulating two mice in the joystick ports? I’m getting back into 6502 coding and I’m making a two player game using mouse control (mouse for movement, two buttons for rotating aim left/right).
However, C64 mice are pretty rare out in the wild, and very few people would have two C64 mice. I found a $20 adapter for PS/2 mice, so about $40 for a pair of them. But you still need a couple PS/2 mice, and not everyone has those lying around.
But if the TheC64 Maxi supports USB mice? Well then … now we’re cooking! Practically every TheC64 Maxi owner would have a couple USB mice lying around.
Oh - I’m assuming TheC64 Maxi does NTSC mode also. Is that right? I’m designing my game primarily around NTSC because that’s what I personally have and also 60Hz will be a bit faster. And also, I think the S-Video output of NTSC C64s is really classy due to the way it uses field alternating phase on the chroma signal. It’s really fine looking on a classic NTSC CRT.
(And sure, I’ll default to boring joystick controls, but they’re a bit clunky since there’s only one button. My control scheme is that when you press the button, movement continues while you can now use the stick to aim. When you release the button, aim continues locked in the last direction. Unlike the more common “button lock” method, this lets you run in one direction while aiming behind you.)