Write-up: "Spacewar 1 and the Beginnings of Video Game Aesthetics"

Maybe interesting to some, I did a write-up regarding the early history of Spacewar!. There’s even a reconstruction of the very first version, which is lost to history, in true PDP-1 assembler code, based on what we do know about this and what can be filled in based on reasonable conjecture.

The resulting program can be experienced here (in a somewhat unrelistic presentation, which provides improved access to the sense switch option in order to provide for an easy comparision of various version of the program) — with options for the early demo preselected:

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