Computers in schools: "conservative, progressive, and ludic"

An essay on Creatures of Thought, in the A Bicycle for the Mind series:

Naturally (for a US perspective) we see the Oregon Trail. But much more inside, including a bit of Seymour Papert and Logo, a bit of PLATO.

The typical computer literacy curriculum was a grab bag of keyboarding, CAI, general computer knowledge, word processing, and a smattering of programming. Classes were typically taught by science teachers dragooned into an unfamiliar subject after some brief in-service training, under the constraints of limited computer time and limited ability to cut into instructional time for traditional subjects.

Keyboarding was the most broadly useful skill among this potpourri, but of course this was also known as typing, and predated microcomputers by a century. The rest was unlikely to be either necessary or sufficient to prepare oneself for a later job involving computers, whether a high-status job in electrical engineering or computer programming, or one closer to the median in data entry or retail. Its primary benefit was probably, as Jobs foresaw, to spark interest in a select few who became passionate about computers, but it was impossible to politically justify a nationwide investment in computer education on that basis.

Educators, of course, also depended completely on the software that was available, which gave function to the otherwise inert classroom computer. Educational software can be roughly grouped into three basic flavors, which I will (somewhat flippantly) categorize as conservative, progressive, and ludic.

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