Acorn’s Master benefits from a 2MHz CPU, and has reasonable resolution, but only 4 bits per pixel - black, white, and 6 garish colours - and no sprite engine. Also a weak sound chip. So it’s quite a challenging machine for demos. Unlike the Beeb original, it has heaps of RAM, but in a rather interesting memory map. The CPU is a 65SC12, rather like a 65C02.
I don’t have a YouTube link, but I saw a text mode demo which did a lot of really great looking stuff just with the limited graphics character set - including plain old chunky 2x2 pixel characters. That stuff interestingly reminded me of classic TRS-80 graphics (those lacked color), but …
Okay, the fireworks and star effects, as well as the small section showing a chunky Elite polyhedral spacecraft … it makes me think a really good Elite clone could be made that uses pure chunky pixel graphics (on a C64, for example, that would mean 80x50 resolution graphics; on a ZX that would mean 64x48 resolution graphics).
Better yet, maybe bring an Elite clone to a classy VT terminal, connected to some fancy super-powerful TTY server like a Raspberry Pi.
Not sure about your text mode demo, but… the Beeb has 8 screen modes, 7 of which are bitmapped and the last - Mode 7 - is a 40x25 teletext mode, which offers 2x3 character graphics (in two forms, solid and separated), making for 80x75 low resolution (I think).